Role: Level Designer / Gameplay Systems Designer
Set in a tranquil Nordic-inspired world, Mystic Fishing invites players to explore icy waters in search of ancient mythological fish. Built in Unreal Engine, the game blends calm exploration with interactive, skill-based harpoon fishing. I was responsible for level layout, boat movement and control, water and fish spawning systems, and early mechanical/world concepting.
Initially pitched as a time-traveling fishing adventure through multiple mythologies, the project evolved into a focused vertical slice—emphasizing exploration, rune-based fish combat, and trading. Despite cuts to some of the original scope, core mechanics such as mouse-based quick-time harpoon duels, a working bait-and-trade economy, and dynamic music/environment systems were implemented and showcased.
👉 Play Mystic Fishing on Itch.io